eVenture

Discover Events. Build Connections. Find Community.

Course INF1611 Role UX Designer & Researcher Length 4 Months (Semester-long) Team 4 Members

Table of Contents

  1. Project Overview
  2. Process & Methods
  3. My Contributions
  4. Key Outcomes & Deliverables
  5. Skills Built

Overview

65% of students believe their commute discourages from participating in campus activities and events*

Source: Survey by StudentMoveTO (Coutts et al., 2018)

Problem Statement

Students who live off campus and commute to school want to find ways to connect with others and make friends. Current digital solutions lack support for both event discovery and relationship building, leaving them without effective opportunities to socially participate.

Objectives

Create a platform that enables students to both discover and attend events easily, as well as create and build social connection.

Project Overview

Scope

Completed over the Fall Term (4 Months) for INF1611

Deliverables

Discovery

Literature Review

We conducted a Literature Review looking at how online platforms facilitated community building and how commuting effects ones sense of belonging.

Commuting Limitations

Existing Solutions Felt Ineffective

Competitor Analysis

We examined Meetup, Thursday, UofT Student Organization Portal, and Eventbrite.

Strengths

Weaknesses

User Interviews

7 UofT students (past or present) who commuted were interviewed remotely via voice calls.

Research Questions

Key Findings

Ideation

Core User Needs

We consolidated our research insights into the following core user needs

👥

Relationship Building

Students want to make friends with others with similar interests.

⏱️

Flexibility

Students want to find things to do that are convenient in time and location.

🔀

Consolidation

Students are overwhelmed with options and need help making decisions.

Social Proof

Students are more likely to participate in activities others have vetted.

Shortlisted Features

User Personas & Journey Maps

Two personas (extroverted and introverted) were developed to empathize with diverse student needs.

User Task Flow

Golden path for discovering and registering for an event.

Sketching & Wireframes

Wireframing & Prototyping

Figma Prototype

Interactive prototype built in Figma.

User Testing

Method

8 participants tested the prototype by completing event discovery and registration tasks.

Key Insights

Updates to Prototype

My Contributions

Art Direction

The final art direction was chosen from the first style tile due to its calming green palette.

Evolution of Prototype

Final Design

Core Features

Challenges & Limitations

Lessons Learned & Next Steps

What I Learned

What I’d Do Differently

Going Forward