INF1611 · Fall 2024

eVenture
Find your people.

A mobile event-discovery platform designed to help commuter students at UofT build social connection — bridging the gap between campus life and off-campus living.

Course
INF1611
Role
UX Designer & Researcher
Duration
4 Months
Team
4 Members

Contents

  1. Overview & Problem
  2. Discovery & Research
  3. Ideation & Core Needs
  4. Prototyping
  5. User Testing
  6. Final Design
01 — Overview

The problem.

65% of students believe their commute discourages participation in campus activities and events. (StudentMoveTO / Coutts et al., 2018)

Problem Statement

Students who live off campus and commute want to connect with others and make friends. Current digital solutions lack support for both event discovery and relationship building — leaving commuters without effective ways to socially participate.

Objectives

Create a platform enabling students to discover and attend events easily, and to build genuine social connections.

02 — Discovery

Research foundations.

Literature Review

Competitive Analysis

Examined Meetup, Thursday, UofT Student Organization Portal, and Eventbrite. Key gap: platforms are either too broad or too narrow, and none accommodate commuter schedules.

User Interviews

7 UofT commuter students interviewed remotely via voice calls.

Interview screener page 1 Interview screener page 2

Key Findings

03 — Ideation

Core user needs.

Relationship Building

Connect students with shared interests in a low-friction way.

Flexibility

Events convenient in both time and location to the user.

Consolidation

Cut through noise; help students make decisions quickly.

Social Proof

Peer validation increases likelihood of attendance.

Storyboard

Storyboard illustrating a commuter student's journey using eVenture

Shortlisted Features

Interest Personalization Friend System Calendar Availability Event Map Student ID Verification Curated Discovery
Affinity diagram from research synthesis

User Personas & Journey Maps

Two personas — extroverted and introverted — developed to empathize with diverse student needs.

Task Flow

Golden path: discovering and registering for an event.

Task flow diagram for event discovery and registration

Initial Sketches

Hand-drawn wireframe sketches
04 — Prototyping

Figma prototype.

05 — User Testing

Validation & iteration.

User testing screener document

Method

8 participants tested the prototype completing event discovery and registration tasks.

Key Insights

Iterations Made

06 — Visual Design

Art direction & final design.

Three style tiles were explored. The calming green palette of Tile 1 was chosen for its alignment with the app's community-focused tone.

Evolution of the Prototype

Final Screens

Final eVenture UI screens

Core Features Shipped

Personalized Event Feed Advanced Filters Social Feed In-App Tickets Saved Events
07 — Reflection

Lessons & next steps.

My Contributions

What I'd Do Differently

Challenges