CCT419 · Game Design · 4 Months

Spaced Out
Mario Party,
unplugged.

A hybrid physical-digital board game designed to replicate the social chaos and strategic depth of Mario Party — without a screen at the center of the table.

Course
CCT419
Players
2–5
Duration
30–60 min
Spaced Out game character figurine
01 — Overview

At a glance.

2–5Players
8+Age Range
60Min Playtime
5Card Decks

Spaced Out was developed by a team of five designers as an exploration of how video-game mechanics — resource management, random events, player alliances, and mini-games — translate into physical play. The core design challenge: how do you create "Mario Party chaos" with cardboard?

The Team

Murat Diken Rohin Ebadi Scott Warren Kylie Frendo Baran Alkandemir
02 — Game Systems

Five card decks,
one ecosystem.

Each deck was designed as a system — not just content. They shape pacing, risk, and social dynamics. Hover over the stacks to see how cards interact.

Characters
Items
Events
Monsters
Curses
03 — Spatial Design

Board design & spatial UX.

The board communicates progression, risk, and reward through spatial design and iconography. A key insight from playtesting: clarity and onboarding were critical to reducing cognitive load at the start of play.

04 — Digital Layer

Mobile minigames.

Mobile minigames bridge physical and digital play — introducing skill-based challenges and moments of unpredictability. Players dodge asteroids, play rock-paper-scissors, or compete in reaction tests mid-turn.

Minigame 1 — dodge asteroids
Minigame screenshot 1
Minigame screenshot 2
05 — Process

Design decisions.

Core Design Challenge

Replicating video game feel in physical form required solving for: random event injection (Event cards), resource asymmetry (Items and Shop system), player interaction mechanics (trade, betrayal, alliance rules), and skill variance (mobile minigames).

Playtesting Insights

What Worked