Spaced Out Logo

UX Case Study · Hybrid Board & Digital Game

Overview

Spaced Out is a hybrid board game developed as part of CCT419 by a team of five designers: Murat Diken, Rohin Ebadi, Scott Warren, Kylie Frendo, and Baran Alkandemir.

The project explores a core UX challenge: how could we take a game like Mario Party, which relies heavily on video game mechanics, and accomplish similar social chaos and strategic depth in a physical board game?

Spaced Out character toy
Spaced Out toy figure

Game Summary

  • Players: 2–5
  • Age: 8+
  • Playtime: 30–60 minutes
  • Hybrid physical + digital gameplay
  • Player interaction through cooperation, trade, and betrayal

Core Game Systems

Each deck was designed as a system rather than content — influencing pacing, risk, and social interaction. Hover over the stacks below to explore how players engage with these mechanics.

Spaced Out toy character

Characters

Items & Shop

Events

Monsters & Flags

Curses & Blackholes

Digital Minigames

These mobile minigames enhance physical play by introducing skill-based challenges and small moments of unpredictability. For example, players may dodge asteroids or play rock-paper-scissors during their turn.

Screenshot 1
Screenshot 2
Spaced Out board toy

Board Design & Spatial UX

The board communicates progression, risk, and reward through space design and iconography. During testing, we learned that clarity and onboarding were critical to reducing cognitive load.

Team: Murat Diken · Rohin Ebadi · Scott Warren · Kylie Frendo · Baran Alkandemir

Course: CCT419

Length: 4 Months